2:17 Switch 2 Frame Rate: Why Every Other Channel Is Guessing (Valheim, Elden Ring, Oblivion)
· 12:01
Chapters
- 0:00 - In the Attitude of a Traditional Grifter...
- 0:52 - The Reddit Pile-On (Slop Gamers Assemble)
- 1:49 - Why the Iron Gate Dev Comment Was Actually My Dream
- 2:39 - What People Keep Assuming I Have
- 3:35 - The Hardware Pipeline (It's Not the Setup)
- 4:31 - The Duplicate Frame Problem Explained
- 5:28 - Why You Can't Just Pick a Number
- 6:23 - Otsu's Method: The Math That Finds the Line
- 7:20 - Failure Mode 1: Static Scenes
- 8:17 - Failure Mode 2: HUD vs. The World
- 9:15 - Vibes-Based Analysis vs. Actual Frame Data
- 10:12 - The Distribution IS the Data
- 10:44 - Sponsor: FastSnail Charging Grip (Code MRDOOD01)
- 11:09 - Closing Argument: Would a Fraud Show You All of This?
About this video
They called me a fraud. Reddit decided an Iron Gate dev commenting on my video meant I got destroyed. So naturally as any grifter or fraudster would do.....I'm going to pop the hood and show you how this all works. All of it.
This is the full methodology behind every frame rate video on this channel. No dev kit. No direct engine access. Just statistics, a Mac Studio pushing 819 GB/s through unified memory, and a spaghetti noodle flying through the Sistine Chapel.
If you're going to watch one video on this channel, make it this one.
📌 TIMESTAMPS
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