2:17 Oblivion Remastered on Switch 2: We Were WRONG (Real Frame Data)
· 9:56
Chapters
- 0:00 Intro — were we wrong about Switch 2 performance?
- 1:02 Character creation & the sewer exit
- 1:47 Real vs. simulated — lighting, water, foliage
- 2:50 Deer hunt scene — foliage pop-in comparison
- 4:03 Weynon Priory — butterflies, lighting, shadows vs. simulation
- 6:05 Frame data deep dive — is it really 30fps?
- 6:58 The "good 30" — pacing, oscillation, and the 1% lows
- 7:22 Joy-Con mouse controls — a game changer for combat
- 9:02 Final verdict
About this video
We simulated Oblivion Remastered's Switch 2 performance before launch — then ran real frame-by-frame analysis on the actual game. The results surprised us. Full breakdown of visuals, frame pacing, and the control scheme that changed how I play.
In this video: real vs. simulated Switch 2 comparisons (lighting, water, foliage, shadows), a full custom Python frame analysis across three gameplay sessions (85% stable 30fps, hitch and stutter breakdown), PC comparison footage, and why Joy-Con mouse controls might be the best way to play Oblivion Remastered on Switch 2.
TIMESTAMPS
Watch our original Switch 2 simulation video that started this whole thing: [LINK]
If you're picking up Oblivion Remastered on Switch 2 — or you're a legacy Elder Scrolls fan curious how it holds up — let us know in the comments what you want tested next.
#OblivionRemastered #Switch2 #NintendoSwitch2 #ElderScrolls #Bethesda #SwitchPerformance
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Gear/software used in this analysis: Elgato 4K X capture, Mac Studio M3 Ultra, custom Python frame-timing scripts
Timestamps are approximate to the final edit.